STAR WARS - Adventures of the Last Archangel

The Ugly Dug Ball - Part 1

Arriving at Malastare The Last Archangel lands at Secula, the spaceport toen hosting the Dug Derby Pod Race. The groups client, the pod racer Galanjo (hereafter referred to as Keenser) unlads his Pod Racer and the group head to their garage in the pit lane.
Malastare1319.jpg
The crew are soon approached by a Nikto and two Weequay who escort them to see their employer Wonga the Hutt. Wonga makes it clear he wants the race to go off without a hitch with all competitors, and he wants to know who is trying to sabotage the race.
Tanizanda Fellswoop also negotiates to repay some of his debt to Wonga by way of entering the Pod Race himself.

The Crew return to the pit lane. The pits are busy with other competitors as well as celebrity guests and media. Two fans enter, they are dressed in Pod Racer t-shirts but their demeanor is wrong and they are unfazed when Barny tries to intimidate them. They ask questions about a smuggler known as Torm; Tanizanda Fellswoop shares what he knows, but that is very little.

No sooner have the two strangers left Torm walks in, all smiles, asking the crew for help. Torm won’t share what he is up to other than he is looking for the pirate Klatak, and that the two looking for him were Imperials looking for both him and Klatak. Torm offers the crew contact info for several Shadow Ports if they help him run interferance with the Imperials, but the deal is made when he offers to get Dr. Ugavine to fix up the Pod Racer.

Jara tells R2-D0 to erase the security footage of Torm in the pit garage, but when he does so the Astro droid discovers that several communications have been made to this console form the pirate Klatak!

To be continued…

View
Trip to Malastare

I soon plan to run the published Beyond the Rim adventures, but I have a quick filler adventure idea; basically I want to run a Pod Race. So I bought some old Pod Racer micro machines online, but they didn’t turn up in time. So instead I ran a filler. A filler for the filler.

The PC’s are en route to Malastare with Gasanjo, a Xexto Pod Racer. Their job is to protect him from death threats, believed to be from another Pod Racer.

Now, when I introduced Gasanjo I described him as a short alien and had him remove his goggles. To which a player says, “like Scotty’s mate (Keenser) in Star Trek.” I said, “no, like Gasgano from The Phantom Menace.” To which the ribbing began, “you’re having us on, ie’s the guy from Star Trek isn’t it.”

To which, the next day, I tagged the following picture to all the players.

pod3.jpg

They still insist he the alien from Star Trek.

Oh, and none of the above has any reference to the filler episode I ran this week. The PCs fluffed their Astrogation roll, which was perfect for what I had planned.

During the journey the ship suffered power loss, except for the hyperdrive. The PCs were attacked by shadows and saw eerie images, one of a skeleton in the pilots chair. Eventually the PCs realise the hyperspace malfunction has caused them to encounter echoes from the future, their future selves if they were to be trapped on the ship in hyperspace for the rest of their lives.

The PCs manage to fix the hyperdrive and force the ship out of hyperspace.

View
The Heart of Gar

After a week break the crew are back, this time working for Imperial Governor Niall of Garqi. The crew are to retrieve The Heart of Gar, a worthless small statue, from a rival Imperial Governor, Governor De’ath Grey of Barnaba in the Tapani Sector.

After failed astrogation the crew get lost in a nebula but manage to escape relatively unharmed, escaping from a pirate frigate which was closing in on the ship.

With a legal manifest for a cargo of foodstuffs (to make a bit of profit and provide cover) the crew arrive at the planet Barnaba unhindered. They land at Barnabas Port, one of the few spaceports on the mountainous world.

They make contact with an underworld contact and plan to sneak into the Gala Ball that is being hosted in the Governors mansion in three days time.

With time to spare the crew head to The Last Port, a trader cantina, to find a buyer for their cargo. Barny, the Trandoshan, is last to enter the cantina. When he does it falls silent, and at the back of the cantina a very large angry looking Wookiee* stands up!

  • Trandoshans and Wookiees are, most often, mortal enemies.

pic1424631.png.gif

The crew are preparing for their heist, stealing the Heart of Gar statue from and Imperial Governor, or re-appropriating goods as they call it.

The Tapani Sector, planet Barnaba, Barnabas Port City.

We left it with Barny confronted by a very large Wookiee in The Last Port cantina. Everyone breathes a sigh of relief when it turns out the Wookiee is Karabar and along with his Ewok sidekick Shorty are old friends of Barny. They help the crew sell their cargo, but a Despair when negotiating a price reveals 10% of their foodstuff cargo had expired. But they still made a profit.

They then visit LaJuno’s Emporium, a clothes bazaar to get some clothes that will help them blend in better in Tapani. The crew were somewhat taken aback by the rather camp Twi’lek owner, LaJuno.

While waiting for their clothes three Sabre Rakes enter intent on causing trouble; Lord Seth Lasanda, Sir Pollock and Sir Dikken. The rakes insult the aliens PCs Jara and Barny, Jara and Barny don’t take it too well, but the fight is short. The rakes draw Light-foils; Jara duels with Lord Lasanda, Barny disarms and breaks the arm of Pollock and Tanizanda draws his blaster and shoots the Light-foil from Dikken’s hand (rolling a Triumph). The three rakes leave with their tails between their legs after being humiliated by the Crew.

Due to our short gaming sessions we have decided that Destiny points will roll over for two weeks. Obligations will roll over for two or more weeks to allow it to come into play.

pic1424631.png.gif

This week the group rolled up Five Light Side points.
Obligation fell to Jara; Revenge!

The crew on Barnaba in the Tapani Sector planning a heist at an upcoming Gala Ball.

Opening their docking bay doors to the fresh sea air breeze of Barnaba they are greeted by Gubbins and Mucker, a Bimm and dim-witted Selonian. Gubbins offers his services in Starship Valeting. Despite much persuasion the crew decline to let him on their ship. Despite threats from the crew Gubbins thanks the crew and leaves them his card.

After a quick meeting with Mr. Snaggle the crew go in search of weapons and are directed to Guuls Travelling Emporium. A short hyper-space journey later and they find the Jawa ran black market vessel, a converted bulk cruiser which runs a marketplace for all manner of illegal merchandise, but primarily weapons. The Crew acquire a couple of firearms, and during their visit have an encounter with a Gotal gunslinger called Gunnar Kring. Kring warns JAra that Zena Starflare is ‘in town’ so he should watch his back – Zena being a Zeltron gunslinger who works with Jara much hated sister (and source of his Obligation for Revenge).

Returning to Barnaba the crew once more are met by Gubbins and Mucker. As they are once more told to get lost Barny could have sworn, just for a second, that he saw the same Devronian watching their ship who they encountered on Geonosis…

It’s time for the Governors Gala Ball on Barnaba in the Tapani Sector and the Crew get ready to Steal The Heart of Gar.

The Crew pilot to the cloud mansion in a borrowed air car and despite being well dressed go through the tradesman’s entrance.

The Crew realise someone may be onto them when the Security let them past (despite failing all bluff checks). Inside they make their way through the kitchens when head Chef Ramsay mistakes Barney for one of his chefs and tells him to start preparing the meat dishes. Barney, not wanting to cause trouble, and actually does very well and receives much praise from Ramsay to the bemusement of his colleagues who watch on bemused.

Eventually they all make their way into the Ball and find the Governors art collection. Several other guests are admiring the collection as the Crew decide how they are going to go about stealing the small statue. As they discuss their plans they are interrupted by a red skinned Zeltron woman, Zena Starflare, nemesis to Jara…

pic1424631.png.gif

With the Tapani Gala Ball the crew are ready to swipe the Heart of Gar but for the appearance the Zeltron mercenary, and rival to Jara, Zena Starflare.

Words are exchanged as a ruckus kicks off in the ball room downstairs*
Taking this as their cue Tanizanda swipes the statue sounding alarms, Jara and Zena drawn blades and begin to duel while Barny tackles two of Zena thugs. Security guards try to shoot Tanizanda and lock the doors only the Tanizanda to slip past and escape.

The thugs are beat down by Barny.
Then, as our tribute to The Ultimate Warrior who died this week, Jara dived at Zena with a shoulder barge (and got a TRIUMPH) knocking her dazed to the floor.

Dilemma… Jara was about to make the killing blow on Zena (triggered by his Revenge Obligation) when she pleaded for her life with information about the Devronian who has been stalking the group.

This is where I love the Edge of the Empire Obligation system, something I was sceptical about at first. I gave Jara the option of killing Zena and reducing his Obligation or sparing her and gaining the info. He chose the information…

Zena revealed the Devronian to be Vrath Kaan, a cut-throat explorer. There is a rumour that The Last Archangel (PCs starship) has a rare relic hidden somewhere within, but no one knows what it is,if it exists at all.

The Crew make their escape and deliver the statue to Governor Niall on Garqi.

  • The ruckus is actually the events from an old adventure we ran several years ago. It was an in-joke for the story to cross over with the old classic adventure.
View
Shaak Life - Part 4

The Last Archangel lands in Mos Shuuta and the crew head to meet Wonga the Hutt who has taken over the town from Teemo.

The PCs trade information about Gavikk, the unscrupulous Mayor on Garqi who is making money from smuggling, but cutting out the Hutts. For the info they want Wonga to help them sell their cargo of livestock.

While Wonga the Hutt considered his options he put on some entertainment, a Duro slave was made to fight a Nexu in the Palace gladiator arena. The Duro put up a good fight but eventually lost, and lost an arm in the fight before Wonga had the Nexu dragged off.

Impressed with the Duro, who was a Bounty Hunter sold to the Hutt as a slave, Wonga offers him a deal. Work for Wonga and kill Gavikk,and in turn the hutt would help him get revenge on those that sold him as a slave. The Duro agrees and joins The Last Archangel crew.

Arriving back at Garqi The Last Archangel in intercepted by two TIE Fighters. A space battle commences but the smugglers destroy the TIEs and then head to the planet.

Returning to the planet Garqi the PCs make an alliance with the Outcasts and the farmers and prepare to assault the mansion owned by the corrupt mayor Gavikk.

The PCs get betrayed by one of the farmers and head into a trap. But they go in guns blazing and in a final shoot-out Gavikk is killed.

It’s now down to Wonga the Hutt to hammer out a deal with Imperial Governor Aulus Niall.

View
Shaak Life - Part 3

Trying to sell their smuggled livestock on Garqi gets the attention of the local Mayor, Gavik, who is little more than a thug who is in league with the local Imperial Governor. After a confrontation there is a shoot-out in the cantina but Gavik escapes.

The group make plans, then realise that a protection/smuggling rackett is information they could make credits from, especially if such information were to get to the Hutts.

Before they can meet up with Barney (the Trandoshan PC) who was in the ship one of the PCs, the doctor, gets kidnapped. Okay, this was a plot influenced from Firefly episode ‘Safe’. The doctor is wanted to heal some sick locals who Gavik has kicked out of the town, it turns out the disease that wiped out the livestock may be spreading to humans, and Gavik is behind it.

The doctor chooses to leave The Last Archangel and stay to help the sick* while the rest of the party head to Tatooine to inform the Hutts about Gaviks operation.

  • Player decided his PC wasn’t working so this was a good opportunity to write him out without killing him off. A new crew member will join The Last Archangel next time.
View
Shaak Life - Part 2

The PCs were in The Hive, a large disreputable bar on Geonosis, touting for business. Chatting to a barmaid they learn their ship, The Last Archangel, may have a reputation and they learn the previous owner was a flash gambler and smuggler named Demarco.

Eventually they make contact with a Dressellian smuggler and his Gran associate, Callahan and Rees Yum, who are looking to shift a cargo of livestock, Shaak from Naboo.

A deal is struck whereby the PCs will take the Shaak to the planet Garqi to trade, Rees Yum will go with them. Garqi is an agricultural world, but a recent out break of a virus has decimated their livestock and they are in the business of importing. However, the Empire has levied a 150% import tax on all livestock. Shifting the Shaak for the required 150,000 should not be a problem, but without proper documentation all contact with authorities will have to be avoided.

The trip to Garqi is uneventful. While it only takes 12 hours the ship is already beginning to smell like cattle.
Arriving at Garqi the PCs see the Empire has a Carrack cruiser in orbit and two TIE fighters head in the direction of The Last Archangel. With some expert piloting the PCs lose the TIEs and make an undetected landing on Garqi near a small farming town.

One PC waits on the ship while the other go into town. There they meet Giles who then goes away to acquire some funds. As the PCs sit in the bar waiting four men, one is Giles, the leader a Duro, approach the PCs.

At The Last Archangel four heavies turn up. Here’s where the fun begins…

View
Shaak Life - Part 1

The adventure properly started this week with the crew of The Last Archangel taking their cargo to Geonosis.

An astrogation mishap leaving Bespin threw them into the asteroid field near Hoth and their ship took some serious battering before they escaped only to then get boarded by Imperial customs. Fortunately the Imperials did not recognise that some of the droid parts they were carrying were in fact highly illegal, but fined them for lack of ship manifest.

They met their contact in a shady cantina called The Hive, but upon returning to their ship several thugs had broke into their ship. The thugs were fought off, but a shady looking Devronian who had been skulking at the back of the bay escaped. Oddly the thugs had taken nothing but had opend wall panels and cut open seat cushions while apparently ignoring their cargo.

Were the thugs looking for something?
Who was the previous owner of The Last Archangel?
And who was the Devronian?

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.